Riccardo Lorenzi

Riccardo Lorenzi

I’m Riccardo Lorenzi, a professional game designer with expertise in AI interactions and behavior design. My career includes extensive experience at Milestone/Embracer, where I’ve specialized in gameplay conceptualization, producing design documentation, prototyping, and creating gameplay mechanics. I also focus on balancing and tuning systems to ensure engaging and polished experiences.

Experiences

During my educational years at the Game Design Academia I designed several board games and games.

Game Designer

A small Indie Studio founded by a group of friends closed just before realising its first game.

Game Design Student
Game Designer

Event Horizon (2017-2020)

AllgoRhytm (2018-2019)

Game Designer specializing in AI interactions and behavior design at Milestone, a AAA Development house in which I have contributed to many games.

Milestone (2020-2024)

Publications

Published titles I had the opportunity to develop as Game Designer.

Hotwheels 2
As a Game Designer on Hot Wheels 2, I designed AI interactions across all difficulty levels on various maps. This included crafting pilot behaviors (AI) and the behavior of system obstacles.

RIDE 5
Game designer involved in the gameplay part of the game, I designed ideal trajectory lines for the AI, trained by machine learning and balanced the game

Supercross 5&6
As the Game Designer responsible for the AI system's gameplay, I led a small team to create various driving methods for non-player-controlled pilots from the ground up, starting with the behavior tree.

Monster Jam, Showdown
Ausiliary gameplay designer, I placed the map splines for dressing, AI and level design, and helped the gameplay design team to polish gameplay features

Personal Projects

A renseble of my pet projects, feel free to explore by trying some build!

Tactical RPG

A grid based tactical RPG completely made just by using blueprints in unreal engine 5.0.

Roguelike Card game

A roguelike deck-building card game where players must make strategic choices to achieve victory, inspired by games like Dominion and Slay the Spire

Cooperative Game

Maps, RPG campaigns and levels I've created in my spare time

A couch cooperative game where the players have to dig deep into the earth

Modding

Best Racing Game Title, Nominees

HotWheels Unleashed

HotWheels Turbocharged 2

Best Racing Game Title, Nominees

Publications Awards