Riccardo Lorenzi
Tactical RPG
One man band: I designed and programmed the project.
Visual scripting: every function the game relates on is created by using unreal engine 5.0.
Grid Based: implemented a comprehensive grid system for every function in the game.
There are 3 different grid shapes avaiables for level creation. Square, Hexagon and triangle.
Units: programmed AI opponents to interact within the grid and turn-based system.
A* Navigation: used an A* Algorhtym to define movement on the grid.
Visual scripting: every function the game relates on is created by using unreal engine 5.0.
My purpose, when I designed and programmed the project was to understand and use technologies behind tactical games and RPG, this translated in low polishing but a lot of functions implemented (and each function is just using blueprints!)
Riccardo Lorenzi
Game Designer
riccardolorenzigd@gmail.com
© 2024. All rights reserved.