Riccardo Lorenzi

Tactical RPG

  • One man band: I designed and programmed the project.

  • Visual scripting: every function the game relates on is created by using unreal engine 5.0.

  • Grid Based: implemented a comprehensive grid system for every function in the game.
    There are 3 different grid shapes avaiables for level creation. Square, Hexagon and triangle.

  • Units: programmed AI opponents to interact within the grid and turn-based system.

  • A* Navigation: used an A* Algorhtym to define movement on the grid.

  • Visual scripting: every function the game relates on is created by using unreal engine 5.0.

My purpose, when I designed and programmed the project was to understand and use technologies behind tactical games and RPG, this translated in low polishing but a lot of functions implemented (and each function is just using blueprints!)